mr.digge Beiträge: 1497 Registriert: 20:52 Persönliche Nachricht: Re: Deus Ex: Mankind Divided - Test. Hier geht es zum gesamten Bericht: Deus Ex: Mankind Divided - Test. Not quite as good as Human Revolution, purely on relative strengths of the stories, but a shorter and more satisfying experience than for example an Assassin's Creed game. Im Test könnte Deus Ex: Mankind Divided beweisen, dass Video. Mit einem aufwendigen Vorbestellersystem wollte Square Enix in den USA den Umsatz mit dem nächsten Deus Ex in die. This game is I think the second in a trilogy centering on the main character (starting with Deus Ex Human Revolution), and this game is largely a bridge to the next. Deus Ex Mankind Divided: Square Enix kappt Vorbesteller-Angebote nach Kritik. What amazes us most is how Deus Ex GO re-creates the action-RPG series’ trademark features while preserving the stunning visuals and clever strategy of Lara Croft GO and Hitman GO. The biggest problem story is that the story just abruptly ends. We’ll take any excuse to visit Deus Ex’s techno dystopia, but experiencing it as a turn-based puzzler is a true delight. Multiplayer is a separate, baffling and boring concept. There's only one end, so apart from different play-stiles or finding new side-missions there's not much to do when you've finished the main campaign. 9/10 EGMNOW the Director's Cut of Human Revolution is the definitive version of an excellent game. There isn't a great deal of replayability, with the early stages a chore to re-complete if you do replay. Deus Ex: Human Revolution Director’s Cut artfully blends the action-oriented appeal of first-person shooters with the tension of a solid stealth title and the exploratory wonder of role-playing games. Traversing between areas is nicely handled but becomes a frustrating wait, especially versus open world games where you can roam at will. For example, if you walk in to an apartment, pick up someone's fridge and drop it out of the window, that seems just-fine with everyone. Prague is rendered well, though most NPCs that populate it are just props with a few random stock-lines. Side missions feel well designed, relevant and a consistent part of the story, rather than Ubisoft-style random tasks. There's a well fleshed-out word (background TVs, newspapers etc), which bring the story to life. It was followed by a spin-off, Deus Ex: The Fall, and a sequel, Deus Ex: Mankind Divided. Available on PS4, Xbox One and PC (version tested) Deus Ex: Mankind Divided had the potential to be one of 2016’s greats, to stand out from an already packed crowd and be amazing. The skills system is excellent, making you choose between fighting and sneaking. By November 2011, the original version had sold 2.18 million units. Graphics are good, though not amazing (lip-syncing and facial expressions were weak). While I can’t compare Deus Ex: Mankind Divided to it’s predecessor, it definitely delivers a solid experience as a standalone game. While the story isn't quite as deep or intriguing as in previous Deus Ex games, the gameplay is well balanced (albeit with a long and fairly steep learning curve) and the atmosphere is as excellent as you'd expect.
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